This commit is contained in:
Philipp
2024-10-05 18:34:58 +02:00
parent 8f7eab764e
commit 04ab272198
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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
*.lcov
# nyc test coverage
.nyc_output
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
*.tsbuildinfo
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional stylelint cache
.stylelintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
.rts2_cache_es/
.rts2_cache_umd/
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variable files
.env
.env.development.local
.env.test.local
.env.production.local
.env.local
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
out
# Nuxt.js build / generate output
.nuxt
dist
# Gatsby files
.cache/
# Comment in the public line in if your project uses Gatsby and not Next.js
# https://nextjs.org/blog/next-9-1#public-directory-support
# public
# vuepress build output
.vuepress/dist
# vuepress v2.x temp and cache directory
.temp
.cache
# Docusaurus cache and generated files
.docusaurus
# Serverless directories
.serverless/
# FuseBox cache
.fusebox/
# DynamoDB Local files
.dynamodb/
# TernJS port file
.tern-port
# Stores VSCode versions used for testing VSCode extensions
.vscode-test
# yarn v2
.yarn/cache
.yarn/unplugged
.yarn/build-state.yml
.yarn/install-state.gz
.pnp.*
# Netscript Type Definitions. These are pulled from the game
NetscriptDefinitions.d.ts
# Location of the files mirrored from the game
mirror/
build/
.vscode/*
!.vscode/launch.json

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{
"version": "0.2.0",
"configurations": [
{
"type": "chrome",
"request": "attach",
"name": "Attach to BitBurner (Steam)",
"port": 9222,
},
{
"type": "chrome",
"request": "attach",
"name": "Attach to BitBurner (Web)",
"port": 9222,
"urlFilter": "https://bitburner-official.github.io/*",
"webRoot": "${workspaceFolder}"
}
]
}

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MIT License
Copyright (c) 2023 Nils Ramstoeck
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# bb-external-editor
This is a template for using any external editor for Bitburner. This Template supports JS, JSX, TS and TSX out of the box.
## How to get started
### Cloning this Repo
1. If you dont already have it installed, install [NodeJS](https://nodejs.org) v20 or newer
1. Clone this repository `git clone https://github.com/shyguy1412/bb-external-editor`
1. navigate to the template inside your console `cd bb-external-editor`
1. run `npm install` in your console to install all dependencies
1. run `npm start` in your console to start the RemoteAPI server
1. open Bitburner and navigate to the settings
1. open the tab labeled 'Remote API' and enter the port '12525'
1. press connect
### Docker
1. Pull the image `docker pull shyguy1412/bb-external-editor:latest`
1. Create a folder for your scripts `mkdir scripts`
1. Create the container `docker create --name bb-external-editor -p 12525:12525 -v ./scripts:/bb-external-editor/servers shyguy1412/b
b-external-editor:latest`
1. Start the container `docker start bb-external-editor`
## File Hierarchy
The destination server of your scripts is determined by their file hierarchy. The file hierarchy consists of a basepath (default `/servers`), a server name and the script path.
This means a file with the path `servers/home/lib/utils.ts` will be placed on the home server, in the lib folder as utils.js while a file with the path `servers/pserv-1/hack.ts` would be placed on pserv-1 as `hack.js`.
If a server does not exist a warning will be printed to the console.
Now any changes made to scripts inside the server folders will automatically be uploaded to Bitburner.
For more in-depth details and a full list of options have a look at the [plugin](https://github.com/shyguy1412/esbuild-bitburner-plugin) powering this template!
## Features
### esbuild
This template uses [esbuild](https://esbuild.github.io/) to bundle your scripts.
### Using React
This template allows you to use the ingame instances of `React` and `ReactDOM` simply by importing them as ESModule as you usually would.
```jsx
import React, {useState} from 'react';
export function MyComponent(){
const [count, setCount] = useState(0);
return <div>Count {count} <button onClick={() => setCount(count + 1)}>Add to count</button></div>;
}
```
### Developing on multiple servers
Simply create a new folder with the name of the server you want to develop on in the 'servers' directory to start developing on that server!
### Bidirectional Mirroring
You can enable mirroring like this
```js
const createContext = async () => await context({
entryPoints: [
'servers/**/*.js',
'servers/**/*.jsx',
'servers/**/*.ts',
'servers/**/*.tsx',
],
outbase: "./servers",
outdir: "./build",
plugins: [BitburnerPlugin({
port: 12525,
types: 'NetscriptDefinitions.d.ts',
mirror: {
'local/path': ['home', 'and/or other servers']
}
})],
bundle: true,
format: 'esm',
platform: 'browser',
logLevel: 'info'
});
let ctx = await createContext();
ctx.watch();
```
This will mirror all listed servers for a path to a specified location.
While mirroring, all changes in the game will be synced with your editor and vice versa.
### Automatic Distribution
You can specify folders with a list of servers to automatically distribute your files to these servers like this:
```js
const createContext = async () => await context({
entryPoints: [
'servers/**/*.js',
'servers/**/*.jsx',
'servers/**/*.ts',
'servers/**/*.tsx',
],
outbase: "./servers",
outdir: "./build",
plugins: [BitburnerPlugin({
port: 12525,
types: 'NetscriptDefinitions.d.ts',
distribute: {
'build/home/dist': ['server-1', 'server-2', 'server-3']
}
})],
bundle: true,
format: 'esm',
platform: 'browser',
logLevel: 'info'
});
let ctx = await createContext();
ctx.watch();
```
In this example all files that are developed in 'servers/home/dist' will not only be uploaded to 'home' but also 'server-1', 'server-2' and 'server-3'.
### Plugin Extensions
You can provide plugin extensions with hooks that trigger before and after certain events. Within hooks that gurantee that the plugin is connected to the game, you also get full access to the remote file API. Using extensions would look something like this:
```js
import { context } from 'esbuild';
import { BitburnerPlugin } from 'esbuild-bitburner-plugin';
/** @type import('esbuild-bitburner-plugin').PluginExtension*/
const customExtension = {
setup() { console.log('setup'); }, //Run once on plugin startup
beforeConnect() { console.log('beforeConnect'); }, //Run once before the game connects
afterConnect(remoteAPI) { console.log('afterConnect'); }, //Run every time after the game (re)connects
beforeBuild() { console.log('beforeBuild'); }, //Run before every build process
afterBuild(remoteAPI) { console.log('afterBuild'); }, //Run after build results have been uploaded into the game
};
const createContext = async () => await context({
entryPoints: [
'servers/**/*.js',
'servers/**/*.jsx',
'servers/**/*.ts',
'servers/**/*.tsx',
],
outbase: "./servers",
outdir: "./build",
plugins: [
BitburnerPlugin({
port: 12525,
types: 'NetscriptDefinitions.d.ts',
extensions: [customExtension]
})
],
bundle: true,
format: 'esm',
platform: 'browser',
logLevel: 'info'
});
let ctx = await createContext();
ctx.watch();
```
## Remote Debugging
This tool supports remote debugging for both the Steam version and the web version running in a Chrome/Chromium browser.
```js
const createContext = async () => await context({
entryPoints: [
'servers/**/*.js',
'servers/**/*.jsx',
'servers/**/*.ts',
'servers/**/*.tsx',
],
outbase: "./servers",
outdir: "./build",
plugins: [
BitburnerPlugin({
port: 12525,
types: 'NetscriptDefinitions.d.ts',
remoteDebugging: true
})
],
bundle: true,
format: 'esm',
platform: 'browser',
logLevel: 'info'
});
const ctx = await createContext();
ctx.watch();
```
### Steam
To enable remote debugging for the Steam version go into the properties for Bitburner (little cogwheel to the right when viewing Bitburner in your library) and add the following launch option `--remote-debugging-port=9222`.
### Chrome/Chromium
To enable remote debugging for your browser you need to launch it over the commandline like so:
```sh
<path-to-chrome> --remote-debugging-port=9222
```

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import { context } from 'esbuild';
import { BitburnerPlugin } from 'esbuild-bitburner-plugin';
const createContext = async () => await context({
entryPoints: [
'servers/**/*.js',
'servers/**/*.jsx',
'servers/**/*.ts',
'servers/**/*.tsx',
],
outbase: "./servers",
outdir: "./build",
plugins: [
BitburnerPlugin({
port: 12525,
types: 'NetscriptDefinitions.d.ts',
mirror: {
},
distribute: {
},
})
],
bundle: true,
format: 'esm',
platform: 'browser',
logLevel: 'debug',
});
const ctx = await createContext();
ctx.watch();

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import {NS as _NS} from 'NetscriptDefinitions';
declare global {
type NS = _NS;
}

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"name": "bb-external-editor",
"version": "1.1.0",
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25
package.json Normal file
View File

@@ -0,0 +1,25 @@
{
"name": "bb-external-editor",
"version": "1.1.0",
"description": "template for external editors for the game bitburner",
"main": "index.js",
"scripts": {
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},
"repository": {
"type": "git",
"url": "git+https://github.com/shyguy1412/bb-external-editor.git"
},
"author": "Shy",
"license": "MIT",
"bugs": {
"url": "https://github.com/shyguy1412/bb-external-editor/issues"
},
"homepage": "https://github.com/shyguy1412/bb-external-editor#readme",
"dependencies": {
"@types/react": "^18.3.4",
"@types/react-dom": "^18.3.0",
"esbuild": "^0.23.1",
"esbuild-bitburner-plugin": "^1.6.1"
}
}

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{
"compilerOptions": {
/* Visit https://aka.ms/tsconfig.json to read more about this file */
/* Projects */
// "incremental": true, /* Enable incremental compilation */
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
// "tsBuildInfoFile": "./", /* Specify the folder for .tsbuildinfo incremental compilation files. */
// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects */
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
/* Language and Environment */
"target": "ESNext", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
"lib": [
"ESNext",
"DOM",
"DOM.Iterable"
], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
"jsx": "react", /* Specify what JSX code is generated. */
// "experimentalDecorators": true, /* Enable experimental support for TC39 stage 2 draft decorators. */
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h' */
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
// "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using `jsx: react-jsx*`.` */
// "reactNamespace": "", /* Specify the object invoked for `createElement`. This only applies when targeting `react` JSX emit. */
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
/* Modules */
"module": "NodeNext", /* Specify what module code is generated. */
// "rootDir": "./", /* Specify the root folder within your source files. */
"moduleResolution": "NodeNext", /* Specify how TypeScript looks up a file from a given module specifier. */
"baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
"paths": {
"@/*": [
"./*"
],
"NetscriptDefinitions": [
"NetscriptDefinitions.d.ts"
]
}, /* Specify a set of entries that re-map imports to additional lookup locations. */
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
// "typeRoots": [], /* Specify multiple folders that act like `./node_modules/@types`. */
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
// "resolveJsonModule": true, /* Enable importing .json files */
// "noResolve": true, /* Disallow `import`s, `require`s or `<reference>`s from expanding the number of files TypeScript should add to a project. */
/* JavaScript Support */
"allowJs": true, /* Allow JavaScript files to be a part of your program. Use the `checkJS` option to get errors from these files. */
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from `node_modules`. Only applicable with `allowJs`. */
/* Emit */
"declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
"emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
// "sourceMap": true, /* Create source map files for emitted JavaScript files. */
// "outFile": "./build/index.ts", /* Specify a file that bundles all outputs into one JavaScript file. If `declaration` is true, also designates a file that bundles all .d.ts output. */
"outDir": "./build", /* Specify an output folder for all emitted files. */
// "removeComments": true, /* Disable emitting comments. */
// "noEmit": true, /* Disable emitting files from a compilation. */
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
// "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types */
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
// "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
// "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */
// "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */
// "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */
// "newLine": "crlf", /* Set the newline character for emitting files. */
// "stripInternal": true, /* Disable emitting declarations that have `@internal` in their JSDoc comments. */
// "noEmitHelpers": true, /* Disable generating custom helper functions like `__extends` in compiled output. */
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
// "preserveConstEnums": true, /* Disable erasing `const enum` declarations in generated code. */
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
// "preserveValueImports": true, /* Preserve unused imported values in the JavaScript output that would otherwise be removed. */
/* Interop Constraints */
"isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables `allowSyntheticDefaultImports` for type compatibility. */
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
/* Type Checking */
// "strict": true, /* Enable all strict type-checking options. */
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied `any` type.. */
// "strictNullChecks": true, /* When type checking, take into account `null` and `undefined`. */
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
// "strictBindCallApply": true, /* Check that the arguments for `bind`, `call`, and `apply` methods match the original function. */
// "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */
// "noImplicitThis": true, /* Enable error reporting when `this` is given the type `any`. */
// "useUnknownInCatchVariables": true, /* Type catch clause variables as 'unknown' instead of 'any'. */
// "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */
// "noUnusedLocals": true, /* Enable error reporting when a local variables aren't read. */
// "noUnusedParameters": true, /* Raise an error when a function parameter isn't read */
// "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */
// "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */
// "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */
// "noUncheckedIndexedAccess": true, /* Include 'undefined' in index signature results */
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */
// "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type */
// "allowUnusedLabels": true, /* Disable error reporting for unused labels. */
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
/* Completeness */
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
// "skipLibCheck": true /* Skip type checking all .d.ts files. */
}
}