sleepy time update

This commit is contained in:
2024-10-21 03:32:32 +02:00
parent 6189db539a
commit 6b5c5733c2
9 changed files with 441 additions and 14 deletions

172
Mizzajl/home/GPTGang.js Normal file
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const TASK_TRAIN = "Train Combat";
const TASK_VIGI = "Vigilante Justice";
const TASK_NOOB = String.fromCharCode(77) + "ug People";
const TASK_RESPECT = String.fromCharCode(84) + "errorism";
const TASK_MONEY = "Human " + String.fromCharCode(84) + "rafficking";
const TASK_WARFARE = "Territory Warfare";
const TASK_NULL = "Unassigned";
const TASK_MANUAL = "Manual/NotReallyTaskName";
const ASCEND_ON_MPL = 10;
const EQUIP_AFFORD_COEFF = 100;
const STATS_TRESHOLD = 0.7;
const STATS_MIN = 4000;
const STATS_HARD_MIN = 200;
const TRAIN_CHANCE = 0.2;
const RESPECT_MIN = 2e+6;
const WANTED_PENALTY_TRESHOLD = 0.99;
const WARFARE_TRESHOLD = 2;
const MEMBERS_MIN = 6;
const MEMBERS_MAX = 12;
const SLEEP_TIME = 10000;
/** @param {NS} ns **/
export async function main(ns) {
ns.tail();
const gang = ns.gang;
// Get weighted stats sum (at this moment, sum of combat stats in eq proportions)
function getStatsSum(member) {
const info = gang.getMemberInformation(member);
return info.str + info.def + info.dex + info.agi;
}
// Find the best gang power except our gang
function maxEnemyPower(myGang) {
const others = ns.gang.getOtherGangInformation();
let maxPower = 0;
for (let name in others) {
if (name === myGang.faction) continue;
maxPower = Math.max(maxPower, others[name].power);
}
return maxPower;
}
// Set a task or not to set (if manually overridden)
const autoTasks = {}
function setAutoTask(member, task) {
const info = gang.getMemberInformation(member);
const lastTask = info.task;
// Manual task: stored task mismatches real task and not unassigned
if (lastTask !== TASK_NULL && autoTasks.hasOwnProperty(member) && autoTasks[member] !== lastTask) {
autoTasks[member] = TASK_MANUAL;
return;
}
// Automatic task: set it if differs from real one
autoTasks[member] = task;
if (lastTask !== task) {
gang.setMemberTask(member, task);
}
}
// The script accepts argument for default task override (optional)
let defaultTask = null;
if (ns.args[0] && gang.getTaskNames().includes(ns.args[0])) {
defaultTask = ns.args[0];
}
// Main loop
for (; ;) {
// Recruit any member possible
while (gang.canRecruitMember()) {
gang.recruitMember('member' + Math.random().toString().substr(2, 3));
}
let bestStats = STATS_MIN / STATS_TRESHOLD; // minimum
const members = gang.getMemberNames();
const info = gang.getGangInformation();
// Ascend if good enough
for (let member of members) {
const r = gang.getAscensionResult(member);
if (!r) continue;
const mpl = r.agi * r.def * r.dex * r.str;
if (mpl > ASCEND_ON_MPL) {
gang.ascendMember(member);
ns.tprint(`Member ${member} ascended!`);
}
}
// Purchase equipment
const allEquip = gang.getEquipmentNames();
let money = ns.getServerMoneyAvailable('home');
// Prioritize equipment for warfare members
for (let equip of allEquip) {
const cost = gang.getEquipmentCost(equip);
const amount = money / cost;
if (amount < EQUIP_AFFORD_COEFF) continue;
for (let member of members) {
const info = gang.getMemberInformation(member);
if (info.upgrades.includes(equip) || info.augmentations.includes(equip)) continue;
// Prioritize members assigned to warfare for combat equipment
if (info.task === TASK_WARFARE || info.task === TASK_TRAIN) {
if (gang.purchaseEquipment(member, equip)) {
money -= cost;
}
}
}
}
// Find best stats
for (let member of members) {
let sum = getStatsSum(member);
ns.print("sum = " + sum);
if (sum > bestStats) bestStats = sum;
}
// Check if we are powerful enough
let powerfulEnough = info.power >= maxEnemyPower(info) * WARFARE_TRESHOLD;
gang.setTerritoryWarfare(powerfulEnough);
// Choose the default task for members
let task = defaultTask;
if (!defaultTask) {
// If gang isn't full - gain respect
if (members.length < MEMBERS_MAX) {
task = (members.length < MEMBERS_MIN) ? TASK_NOOB : TASK_RESPECT;
} else {
// if respect too low - gain it first, power second, money last
if (info.respect < RESPECT_MIN) {
task = TASK_RESPECT;
} else if (!powerfulEnough) {
task = TASK_WARFARE;
} else {
task = TASK_MONEY;
}
}
}
// Assign tasks
// Ensure at least one member is always assigned to gain money and respect
let assignedMoney = false;
let assignedRespect = false;
// Assign tasks
for (let member of members) {
let sum = getStatsSum(member);
// Train members if stats are too low
if (sum < STATS_HARD_MIN || (members.length >= MEMBERS_MIN && sum < bestStats * STATS_TRESHOLD)) {
setAutoTask(member, TASK_TRAIN);
continue;
}
// Vigilante if wanted penalty too large
if (info.wantedLevel > 2 && info.wantedPenalty < WANTED_PENALTY_TRESHOLD) {
setAutoTask(member, TASK_VIGI);
continue;
}
// Ensure at least one member is gaining money and respect
if (!assignedMoney) {
setAutoTask(member, TASK_MONEY);
assignedMoney = true;
continue;
}
if (!assignedRespect) {
setAutoTask(member, TASK_RESPECT);
assignedRespect = true;
continue;
}
// Default task assignment (based on previous logic)
setAutoTask(member, Math.random() < TRAIN_CHANCE ? TASK_TRAIN : task);
}
await ns.sleep(SLEEP_TIME);
}
}

161
Mizzajl/home/GPTPserver.js Normal file
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/** @param {NS} ns */
export async function main(ns) {
ns.tail();
const maxRAM = Math.pow(2, 20); // Maximum server size: 2^20 GB
const minRAM = Math.pow(2, 3); // Minimum required size (8 GB) - FIXED
const serverSizes = [maxRAM, ...Array.from({ length: 17 }, (_, i) => Math.pow(2, 19 - i))]; // 2^20 to 2^3 sizes
// Fetch the list of purchased servers and sort them from largest to smallest
let aPserv = ns.getPurchasedServers();
aPserv.sort((a, b) => ns.getServerMaxRam(b) - ns.getServerMaxRam(a));
// Step 1: Purchase missing servers
await purchaseMissingServers(ns, aPserv, serverSizes, maxRAM, minRAM); // PASSED minRAM
// Object to hold designated servers for each power-of-two size
let designatedServers = initializeDesignatedServers(serverSizes);
// Step 2: Assign servers to their respective power-of-two sizes and upgrade them if necessary
assignServers(ns, aPserv, designatedServers, serverSizes);
// Step 3: Upgrade remaining servers to max RAM
await upgradeServersToMaxRAM(ns, designatedServers, aPserv, maxRAM);
// Step 4: Write the designatedServers object to a file
await writeServerListToFile(ns, designatedServers);
ns.tprint("UpgradedServers.txt has been written.");
}
/**
* Step 1: Purchase missing servers.
* Ensures we have one server of each size 2^3 through 2^20, and if there are more servers needed, they are purchased at max RAM (2^20).
* @param {NS} ns - Netscript API.
* @param {Array} aPserv - Array of purchased server names.
* @param {Array} serverSizes - Array of power-of-two server sizes.
* @param {Number} maxRAM - Maximum server size (2^20).
* @param {Number} minRAM - Minimum required server size (2^3 or 8 GB).
*/
async function purchaseMissingServers(ns, aPserv, serverSizes, maxRAM, minRAM) {
const serverLimit = ns.getPurchasedServerLimit();
let nPserv = aPserv.length; // Current number of purchased servers
for (let i = nPserv; i < serverLimit; i++) {
let nMoney = ns.getServerMoneyAvailable("home");
// If we have fewer than 17 servers, follow the doubling pattern
if (i < serverSizes.length) {
let targetSize = serverSizes[serverSizes.length - i - 1]; // Start at the smallest size (2^3, then 2^4, etc.)
let serverCost = ns.getPurchasedServerCost(targetSize);
if (nMoney >= serverCost) {
const sServer = ns.purchaseServer(`pserv-${i.toString().padStart(2, "0")}`, targetSize);
ns.print(`Purchased ${sServer} with ${targetSize} GB RAM for ${serverCost}`);
aPserv.push(sServer); // Add the new server to the list
} else {
ns.print(`Insufficient funds for pserv-${i.toString().padStart(2, "0")} (${nMoney} / ${serverCost}). Waiting...`);
await ns.sleep(5000); // Wait and retry
i--; // Retry this iteration once funds are available
}
} else { // Once we have the first 17 servers, purchase additional servers at max RAM
let serverCost = ns.getPurchasedServerCost(maxRAM);
if (nMoney >= serverCost) {
const sServer = ns.purchaseServer(`pserv-${i.toString().padStart(2, "0")}`, maxRAM);
ns.print(`Purchased ${sServer} with ${maxRAM} GB RAM for ${serverCost}`);
aPserv.push(sServer);
} else {
ns.print(`Insufficient funds for pserv-${i.toString().padStart(2, "0")} (${nMoney} / ${serverCost}). Waiting...`);
await ns.sleep(5000); // Wait and retry
i--; // Retry this iteration once funds are available
}
}
}
}
/**
* Initializes the designatedServers object with null values for each power-of-two size.
* @param {Array} serverSizes - Array of power-of-two server sizes (2^20, 2^19, etc.).
* @returns {Object} - Object with each size as a key and null as the initial value.
*/
function initializeDesignatedServers(serverSizes) {
let designatedServers = {};
serverSizes.forEach(size => designatedServers[size] = null);
return designatedServers;
}
/**
* Step 2: Assigns servers to their respective power-of-two sizes, starting from the largest.
* Each server is only used once and is placed in the largest available size it can fit.
* @param {NS} ns - Netscript API.
* @param {Array} aPserv - Array of purchased server names, sorted by size.
* @param {Object} designatedServers - Object holding the server assignments.
* @param {Array} serverSizes - Array of power-of-two server sizes.
*/
function assignServers(ns, aPserv, designatedServers, serverSizes) {
for (let size of serverSizes) {
for (let i = 0; i < aPserv.length; i++) {
let server = aPserv[i];
let serverRAM = ns.getServerMaxRam(server);
// If this server can fill the current slot and has not already been assigned
if (serverRAM >= size && !Object.values(designatedServers).includes(server)) {
designatedServers[size] = server; // Assign the server to the current power-of-two size
ns.print(`Assigned server ${server} with ${serverRAM} GB to ${size} GB spot.`);
break; // Stop searching for this size and move to the next smaller size
}
}
}
}
/**
* Step 3: Upgrade remaining servers to max RAM (2^20).
* @param {NS} ns - Netscript API.
* @param {Object} designatedServers - Object holding the server assignments.
* @param {Array} aPserv - Array of purchased servers.
* @param {Number} maxRAM - Maximum server size (2^20 GB).
*/
async function upgradeServersToMaxRAM(ns, designatedServers, aPserv, maxRAM) {
while (true) {
let nMoney = ns.getServerMoneyAvailable("home");
let lowestRAMServer = null;
let lowestRAM = maxRAM;
// Find the server with the lowest RAM that isn't already maxed out
for (let i = 0; i < aPserv.length; i++) {
let serverRAM = ns.getServerMaxRam(aPserv[i]);
if (serverRAM < maxRAM && !Object.values(designatedServers).includes(aPserv[i])) {
lowestRAM = serverRAM;
lowestRAMServer = aPserv[i];
}
}
// If all servers are at maxRAM, we are done
if (!lowestRAMServer) {
ns.tprint("All servers are fully upgraded to 2^20 GB RAM.");
break; // Exit the while loop
}
// Upgrade the lowest RAM server to maxRAM
let upgradeCost = ns.getPurchasedServerUpgradeCost(lowestRAMServer, maxRAM);
if (nMoney >= upgradeCost) {
ns.upgradePurchasedServer(lowestRAMServer, maxRAM);
ns.print(`Upgraded ${lowestRAMServer} to ${maxRAM} GB RAM.`);
} else {
ns.print(`Insufficient funds to upgrade ${lowestRAMServer} to ${maxRAM}: ${nMoney} / ${upgradeCost}`);
await ns.sleep(5000); // Wait and check again
}
}
}
/**
* Writes the designatedServers object to a file in JSON format.
* @param {NS} ns - Netscript API.
* @param {Object} designatedServers - Object holding the server assignments.
*/
async function writeServerListToFile(ns, designatedServers) {
await ns.write("UpgradedServers.txt", JSON.stringify(designatedServers, null, 2), "w");
ns.print("UpgradedServers.txt has been written with the server assignments.");
}

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/** @param {NS} ns */
export async function main(ns) {
ns.tail();
let aPserv = ns.getPurchasedServers(); //array of purchased servers
let nPserv = aPserv.length; //amount of purchased servers we have
let nMoney = ns.getServerMoneyAvailable("home"); //player money
let nPrevSize = 4; //nPrevSize is 4 so the first server we will buy is 8
//Purchase Servers
//idea is to purchase the first server at 8 gb, next one at 16, next at 32 and so on
for (let i = 0; nPserv < i; i++) {
nMoney = ns.getServerMoneyAvailable("home"); //check money for each iteration
if (nMoney >= ns.getPurchasedServerCost(nPrevSize * 2)) { //can we afford next server?
const sServer = ns.purchaseServer(`pserv-${toString(i).padStart(2, "0")}`, nPrevSize * 2); //purchase server with name pserv- + 0i
ns.print(`Purchased ${sServer} for ${nPrevSize * 2}`); //print tail message that we purchased server
nPrevSize *= 2; //increase nPrevSize for next iteration
nPserv++ //increase number of purchased servers
}
else {
ns.print(`Insufficient funds for pserv-${toString(i).padStart(2, "0")} ${nMoney} / ${ns.getPurchasedServerCost(nPrevSize * 2)}`);
await ns.sleep(5000);
}
}
ns.tprint("for loop purchase complete");
//upgrade servers
//idea is to upgrade the lowest server to match the highest (which should be 2^20 in size)
let nCurrentRAM;
let nLowestRAM = 2 ** 21;
let nHighestRAM = 0;
let sLowestPserv;
let sHighestPserv;
let nTotalPServRAM = 0;
for (let i = 0; i < nPserv; i++) {
nCurrentRAM = ns.getServerMaxRam(aPserv[i]);
nTotalPServRAM += nCurrentRAM;
if (nCurrentRAM < nLowestRAM) {
nLowestRAM = nCurrentRAM
sLowestPserv = aPservers[i];
}
if (nCurrentRAM > nHighestRAM) {
nHighestRAM = nCurrentRAM
sHighestPserv = aPserv[i];
}
}
//sLowestPserv should now be the lowest server
//sHighestPserv should now be the highest server
for (let i = 0; sLowestPserv < sHighestPserv ; i++) {
if (nMoney >= ns.getPurchasedServerUpgradeCost(sLowestPserv, 2^20)){
ns.upgradePurchasedServer(sLowestPserv, 2^20);
}
}
}

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@@ -4,4 +4,5 @@ export async function main(ns) {
ns.corporation.purchaseUnlock("Warehouse API");
ns.writePort(ns.pid, true)
}
ns.writePort(ns.pid, true)
}

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/** @param {NS} ns */
export async function main(ns) {
let [sDivName, sCity, oCurrentOffice] = ns.args;
oCurrentOffice = JSON.parse(oCurrentOffice);
if (oCurrentOffice.numEmployees < oCurrentOffice.size) {
ns.corporation.hireEmployee(sDivName, sCity, "Research & Development");
await ns.sleep(1000)
};
ns.writePort(ns.pid, true);
}

27
Mizzajl/home/testgang.js Normal file
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export async function main(ns) {
ns.tail();
// Get the list of all task names
let aTasks = ns.gang.getTaskNames();
// Create an array to store task stats
let oTasks = [];
// Loop through each task and get the stats
for (let i = 0; i < aTasks.length; i++) {
let taskName = aTasks[i];
let taskStats = ns.gang.getTaskStats(taskName);
// Store task name and stats in an object and push to array
oTasks.push({
name: taskName,
stats: taskStats
});
}
// Convert the object to a JSON string for easy storage
let taskStatsString = JSON.stringify(oTasks, null, 2);
// Write the task stats to a file
await ns.write("GangTaskStats.txt", taskStatsString, "w");
ns.tprint("Gang task stats have been written to GangTaskStats.txt.");
}

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@@ -13,20 +13,6 @@ export async function main(ns) {
let sHighestPserv;
let nTotalPServRAM = 0;
const oPservers = new Object();
/*
const oPservers = {
pserv-01 : { name: "pserv-01" , ram: nRAM}
};
*/
for (let i = 0; i < nPservers; i++) {
nCurrentRAM = ns.getServerMaxRam(aPservers[i]);
//ns.tprint("nTotalPServRAM = " + nTotalPServRAM + " + " + "nCurrentRAM = " + nCurrentRAM);